"Equipment"
{
	"Settings"
	{
		// Allow clients to say "guns" to restore their menu.
		// This is disabled if the menu isn't drawn.
		//
		"guns_command"		"yes"
	}

	//
	// Enable or disable menus here.
	// For the primary and secondary gun menus, you can use:
	//	"no"     - Completely disable the menus
	//	"yes"    - Enable the menus
	//	"random" - Pick a random weapon from the menus automatically for players
	//
	"Menus"
	{
		// Primary gun menu
		"primary"		"yes"
		
		// Secondary gun menu
		"secondary"		"yes"
		
		// Normal CS:S buy menu/commands
		"buy"			"no"
	}
	
	//
	// Automatic things to give on spawn.
	//
	"AutoItems"
	{
		// Health amount to give
		"health"		"100"

		// Armor amount to give
		"armor"			"100"
		
		// Whether to give a helme
		"helmet"		"yes"
		
		// Number of flashbangs to give
		"flashbangs"	"0"
		
		// Whether to give a smoke grenade
		"smokegrenade"	"no"
		
		// Whether to give an HE grenade
		"hegrenade"		"no"

		// whether to give defusekits to CTs
		"defusekits"	"yes"
	}
	
	//
	// Items listed here will be automatically given to bots. 
	// If multiple weapons exist from one category (primary/secondary),
	// then a random item will be chosen from that category.  If the same
	// weapon is added more than once, it increases its chances of being 
	// picked.  No more than 32 weapons can be added to either the secondary
	// or the primary pool.
	//
	"BotItems"
	{
		"weapon"		"ak47"
		"weapon"		"m4a1"
		"weapon"		"awp"
		"weapon"		"galil"
		"weapon"		"aug"
		"weapon"		"deagle"
		"health"		"100"
		"armor"			"100"
		"helmet"		"yes"
		"flashbangs"	"0"
		"smokegrenade"	"no"
		"hegrenade"		"no"
		"defusekits"	"yes"
	}
	
	//
	// If no items exist, the menu will be skipped.
	// If only one item exists, the menu will be skipped
	// and players will receive the item automatically.
	//
	"SecondaryMenu"
	{
		"weapon"	"usp"
		"weapon"	"glock"
		"weapon"	"deagle"
		"weapon"	"p228"
		"weapon"	"elite"
		"weapon"	"fiveseven"
	}
	
	//
	// If no items exist, the menu will be skipped.
	// If only one item exists, the menu will be skipped
	// and players will receive the item automatically.
	//
	"PrimaryMenu"
	{
		"weapon"	"m4a1"
		"weapon"	"ak47"
		"weapon"	"awp"
		"weapon"	"scout"
		"weapon"	"sg552"
		"weapon"	"galil"
		"weapon"	"famas"
		"weapon"	"sg550"
		"weapon"	"aug"
		"weapon"	"m249"
		"weapon"	"g3sg1"
		"weapon"	"ump45"
		"weapon"	"mp5navy"
		"weapon"	"m3"
		"weapon"	"xm1014"
		"weapon"	"tmp"
		"weapon"	"mac10"
		"weapon"	"p90"
	}
}
